/*
 * Copyright (c) 2026 Malloc LLC (malloc.io)
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 */

import 'package:flutter/material.dart';

/// Controls how the video is displayed on screen
/// Maps to Flutter's BoxFit for consistent sizing behavior
enum VideoScaleMode {
  /// Fill the screen completely, may stretch video (BoxFit.fill)
  fill,

  /// Cover the entire screen, maintain aspect ratio, may crop edges (BoxFit.cover)
  cover,

  /// Fit inside screen, maintain aspect ratio, may have letterboxing (BoxFit.contain)
  contain,

  /// Fit the width, maintain aspect ratio (BoxFit.fitWidth)
  fitWidth,

  /// Fit the height, maintain aspect ratio (BoxFit.fitHeight)
  fitHeight,

  /// Display at original size (BoxFit.none)
  none,

  /// Like contain but won't scale up beyond original size (BoxFit.scaleDown)
  scaleDown,
}

/// Extension to convert VideoScaleMode to BoxFit
extension VideoScaleModeExtension on VideoScaleMode {
  /// Convert to Flutter's BoxFit
  BoxFit toBoxFit() {
    switch (this) {
      case VideoScaleMode.fill:
        return BoxFit.fill;
      case VideoScaleMode.cover:
        return BoxFit.cover;
      case VideoScaleMode.contain:
        return BoxFit.contain;
      case VideoScaleMode.fitWidth:
        return BoxFit.fitWidth;
      case VideoScaleMode.fitHeight:
        return BoxFit.fitHeight;
      case VideoScaleMode.none:
        return BoxFit.none;
      case VideoScaleMode.scaleDown:
        return BoxFit.scaleDown;
    }
  }
}

/// Hardware decode mode for video playback
///
/// Controls how video decoding is handled by the underlying media player.
/// When null is passed to VideoConfig, smart platform defaults are used:
/// - Windows: [HwdecMode.autoSafe] (avoids CUDA errors on non-NVIDIA systems)
/// - Other platforms: [HwdecMode.auto]
enum HwdecMode {
  /// Try all hardware decode methods in order
  ///
  /// May log errors on Windows when CUDA isn't available before falling back.
  /// Prefer [autoSafe] on Windows to avoid these errors.
  auto('auto'),

  /// Disable hardware acceleration entirely
  ///
  /// Uses software decoding only. Higher CPU usage but most compatible.
  disabled('no'),

  /// Force Direct3D 11 Video Acceleration (Windows)
  ///
  /// Works on modern NVIDIA (GeForce 400+), AMD (Radeon HD 5000+),
  /// and Intel (HD Graphics) GPUs.
  d3d11va('d3d11va'),

  /// Force DirectX Video Acceleration 2 (Windows)
  ///
  /// Legacy option for older Windows systems. Use [d3d11va] on modern systems.
  dxva2('dxva2'),

  /// Force VideoToolbox (macOS/iOS)
  ///
  /// Apple's hardware acceleration framework.
  videoToolbox('videotoolbox'),

  /// Force VA-API (Linux)
  ///
  /// Video Acceleration API for Linux systems with Intel, AMD, or NVIDIA GPUs.
  vaapi('vaapi'),

  /// Force MediaCodec (Android)
  ///
  /// Android's native hardware codec API.
  mediaCodec('mediacodec'),

  /// Linux optimal: try NVIDIA first, then VA-API, then VDPAU, then software
  /// Works on all Linux GPUs with proper fallback chain
  linuxAuto('nvdec,vaapi,vdpau,no'),

  /// Windows optimal: try NVIDIA first, then D3D11, then DXVA2, then software
  /// Works on all Windows GPUs with proper fallback chain
  windowsAuto('nvdec,d3d11va,dxva2,no');

  const HwdecMode(this.value);

  /// The string value passed to media_kit/mpv
  final String value;
}
